ArtLayer.applyLensBlur¶
void applyLensBlur (DepthMapSource source, int focalDistance, bool invertDepthMap, Geometry shape, int radius, int bladeCurvature, int rotation, int brightness, int threshold, int amount, NoiseDistribution distribution, bool monochromatic)
Parameters¶
source | The source for the depth map. |
focalDistance | The blur focal distance (in pixels) for the depth map. RangeL 0 to 255. Valid only when ‘source’ is transparency or layer mask. |
invertDepthMap | If true, inverts the depth map. |
shape | The shape of the iris. |
radius | The radius of the iris. Range: 0 to 100. |
bladeCurvature | The blade curvature of the iris. Range: 0 to 100. |
rotation | The rotation of the iris (in degrees). Range: 0 to 360. |
brightness | The brightness for the specular highlights. Range: 0 to 100. |
threshold | The threshold for the specular highlights. Range: 0 to 255. |
amount | The amount of noise. Range: 0 to 100. |
distribution | The distribution value for the noise. |
monochromatic | If true, the noise is monochromatic. |
Description¶
Apply the lens blur filter.