.. _ArtLayer.applyGlassEffect: ================================================ ArtLayer.applyGlassEffect ================================================ void **applyGlassEffect** (int **distortion**, int **smoothness**, int **scaling**, bool **invert**, :ref:`TextureType` **texture**, :ref:`File` **textureFile**) Parameters ---------- +-----------------+-----------------------------------------------+ | **distortion** | The amount of distortion. Range: 0 to 20. | +-----------------+-----------------------------------------------+ | **smoothness** | The smoothness. Range: 1 to 15. | +-----------------+-----------------------------------------------+ | **scaling** | The amount of scaling. Range: 50 to 200. | +-----------------+-----------------------------------------------+ | **invert** | If true, the texture is inverted. | +-----------------+-----------------------------------------------+ | **texture** | The type of texture. | +-----------------+-----------------------------------------------+ | **textureFile** | The file from which to load the texture type. | +-----------------+-----------------------------------------------+ Description ----------- Applies the glass filter.